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MonoBehaviour tests

MonoBehaviourTest is a coroutine and a helper for writing MonoBehaviour tests.

Yield a MonoBehaviourTest when using the UnityTest attribute to instantiate the MonoBehaviour you wish to test and wait for it to finish running. Implement the IMonoBehaviourTest interface on the MonoBehaviour to state when the test completes.

Example

[UnityTest]
public IEnumerator MonoBehaviourTest_Works()
{
    yield return new MonoBehaviourTest<MyMonoBehaviourTest>();
}

public class MyMonoBehaviourTest : MonoBehaviour, IMonoBehaviourTest
{
    private int frameCount;
    public bool IsTestFinished
    {
        get { return frameCount > 10; }
    }

     void Update()
     {
        frameCount++;
     }
}

MonoBehaviourTest<T>

This is a wrapper that allows running tests on MonoBehaviour scripts. Inherits from CustomYieldInstruction.

Properties

Syntax Description
T component A MonoBehaviour component created for the test and attached to the test’s GameObject.
GameObject gameObject A GameObject created as a container for the test component.
bool keepWaiting (Inherited) Returns true if the test is not finished yet, which keeps the coroutine suspended.

IMonoBehaviourTest

An interface implemented by a MonoBehaviour test.

Properties

Syntax Description
bool IsTestFinished Indicates when the test is considered finished.