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using System.Runtime.CompilerServices;
// Allow internal visibility for testing purposes.
[assembly: InternalsVisibleTo("Unity.TextCore")]
[assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
#if UNITY_EDITOR
[assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
[assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
#endif