You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.5 KiB
54 lines
1.5 KiB
using System.Collections.Generic;
|
|
using UnityEngine.Animations;
|
|
using UnityEngine.Experimental.Animations;
|
|
using UnityEngine.Playables;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
class AnimationPreviewUpdateCallback : ITimelineEvaluateCallback
|
|
{
|
|
AnimationPlayableOutput m_Output;
|
|
PlayableGraph m_Graph;
|
|
List<IAnimationWindowPreview> m_PreviewComponents;
|
|
|
|
public AnimationPreviewUpdateCallback(AnimationPlayableOutput output)
|
|
{
|
|
m_Output = output;
|
|
|
|
Playable playable = m_Output.GetSourcePlayable();
|
|
if (playable.IsValid())
|
|
{
|
|
m_Graph = playable.GetGraph();
|
|
}
|
|
}
|
|
|
|
public void Evaluate()
|
|
{
|
|
if (!m_Graph.IsValid())
|
|
return;
|
|
|
|
if (m_PreviewComponents == null)
|
|
FetchPreviewComponents();
|
|
|
|
foreach (var component in m_PreviewComponents)
|
|
{
|
|
if (component != null)
|
|
{
|
|
component.UpdatePreviewGraph(m_Graph);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FetchPreviewComponents()
|
|
{
|
|
m_PreviewComponents = new List<IAnimationWindowPreview>();
|
|
|
|
var animator = m_Output.GetTarget();
|
|
if (animator == null)
|
|
return;
|
|
|
|
var gameObject = animator.gameObject;
|
|
m_PreviewComponents.AddRange(gameObject.GetComponents<IAnimationWindowPreview>());
|
|
}
|
|
}
|
|
}
|
|
|