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using UnityEngine;
[System.Serializable]
public class DamageObject {
public string animTrigger = "";
public int damage;
public float duration = 1f;
public float comboResetTime = .5f;
public float forwardForce = 0f;
public float knockBackForce = 0f;
public string hitSFX = "";
public bool knockDown;
public bool slowMotionEffect;
public bool DefenceOverride;
[HideInInspector]
public bool isGroundAttack;
[HideInInspector]
public AnimationClip animationClip;
[HideInInspector]
public float animationSpeed = 1f;
[Header ("Hit Collider Settings")]
public float CollSize;
public float collDistance;
public float collHeight;
public float hitTime;
[HideInInspector]
public GameObject inflictor;
public DamageObject(int _damage, GameObject _inflictor){
damage = _damage;
inflictor = _inflictor;
}
}