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293 B

using UnityEngine;
public class AreaColliderTrigger : MonoBehaviour {
public EnemyWaveSystem EnemyWaveSystem;
void OnTriggerEnter(Collider coll){
if (coll.CompareTag ("Player")) {
if (EnemyWaveSystem != null)
EnemyWaveSystem.StartNewWave ();
Destroy (gameObject);
}
}
}