You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.3 KiB
45 lines
1.3 KiB
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
[RequireComponent (typeof(Rigidbody))]
|
|
[RequireComponent (typeof(Collider))]
|
|
public class Projectile : MonoBehaviour {
|
|
|
|
public float speed = 10;
|
|
public DIRECTION direction;
|
|
public bool destroyOnHit;
|
|
public GameObject EffectOnSpawn;
|
|
private DamageObject damage;
|
|
|
|
void Start () {
|
|
GetComponent<Rigidbody>().velocity = new Vector2((int)direction * speed, 0);
|
|
GetComponent<Collider>().isTrigger = true;
|
|
|
|
//turn projectile to travel direction
|
|
transform.rotation = Quaternion.Euler(0f, (direction == DIRECTION.Right? 180 : 0), 0f);
|
|
|
|
//show an effect when this projectile is spawned
|
|
if(EffectOnSpawn) {
|
|
GameObject effect = GameObject.Instantiate(EffectOnSpawn) as GameObject;
|
|
effect.transform.position = transform.position;
|
|
}
|
|
}
|
|
|
|
//tell the player that an item is in range
|
|
void OnTriggerEnter(Collider coll) {
|
|
if(coll.CompareTag("Enemy")) {
|
|
|
|
//hit a damagable object
|
|
IDamagable<DamageObject> damagableObject = coll.GetComponent(typeof(IDamagable<DamageObject>)) as IDamagable<DamageObject>;
|
|
if(damagableObject != null) {
|
|
damagableObject.Hit(damage);
|
|
if(destroyOnHit) Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
//sets the damage of this projectile
|
|
public void SetDamage(DamageObject d){
|
|
damage = d;
|
|
}
|
|
}
|
|
|