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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class UILevelItem : UIButtonEvents {
public LevelData levelData;
override public void OnSelect(BaseEventData eventData){
if(Time.time - menuOpenTime > .1f) GlobalAudioPlayer.PlaySFX(SFXOnButtonSelect);
}
override public void OnSubmit(BaseEventData eventData){
GlobalAudioPlayer.PlaySFX(SFXOnButtonPress);
GlobalGameSettings.currentLevelId = levelData.levelId;
LoadScene(levelData.sceneToLoad);
}
override public void OnPointerDown(PointerEventData eventData){
OnSubmit(new BaseEventData(EventSystem.current));
}
}