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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnItemOnDestroy : MonoBehaviour {
public GameObject itemToSpawn;
#if UNITY_EDITOR
[HelpAttribute("The position offset where this object will spawn in relation to this character's position.", UnityEditor.MessageType.Info)]
#endif
[Space(15f)]
public Vector3 SpawnOffset = new Vector3(0f, 1.5f, 0f);
[Space(15f)]
#if UNITY_EDITOR
[HelpAttribute("The power at which this object is moved up before falling down", UnityEditor.MessageType.Info)]
#endif
public float spawnUpForce = 5f;
public void Death(){
if(!itemToSpawn) return;
StartCoroutine(spawnItem());
}
IEnumerator spawnItem(){
//spawn an item
GameObject item = GameObject.Instantiate(itemToSpawn) as GameObject;
item.transform.position = transform.position + SpawnOffset;
yield return new WaitForFixedUpdate();
//add an up force to this item
Rigidbody rb = item.GetComponent<Rigidbody>();
if(rb) rb.velocity = new Vector3(0, spawnUpForce, 0);
}
}