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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
public class GameSettings : ScriptableObject {
[Header ("Application Settings")]
public float timeScale = 1f;
public int framerate = 60;
public bool showFPSCounter = false;
[Header ("Audio Settings")]
public float MusicVolume = .7f;
public float SFXVolume = .9f;
}