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shooting

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Josh 2 years ago
parent
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2a75bbb8c3
  1. 114
      unity/Assets/Prefabs/Fireball.prefab
  2. 7
      unity/Assets/Prefabs/Fireball.prefab.meta
  3. 96
      unity/Assets/Scenes/SampleScene.unity
  4. 13
      unity/Assets/Scripts/DragonMovement.cs
  5. 26
      unity/Assets/Scripts/Fireball.cs
  6. 11
      unity/Assets/Scripts/Fireball.cs.meta
  7. 8
      unity/Assets/Sprites/red.meta
  8. 8
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114
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13
unity/Assets/Scripts/DragonMovement.cs

@ -11,6 +11,8 @@ public class DragonMovement : MonoBehaviour
[SerializeField] float FlapLength = .25f; [SerializeField] float FlapLength = .25f;
Animator _animator; Animator _animator;
bool _inCloud; bool _inCloud;
[SerializeField] GameObject _fireballPrefab;
[SerializeField] GameObject _fireballSpawnPoint;
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
@ -32,10 +34,21 @@ public class DragonMovement : MonoBehaviour
private void Update() private void Update()
{ {
if (Input.GetKeyDown(FlapKey)) if (Input.GetKeyDown(FlapKey))
{
Flap();
Shoot();
}
}
void Flap()
{ {
_flapTime = FlapLength; _flapTime = FlapLength;
_animator.Play("fly"); _animator.Play("fly");
} }
void Shoot()
{
GameObject.Instantiate(_fireballPrefab, _fireballSpawnPoint.transform.position, Quaternion.identity);
} }
void FixedUpdate() void FixedUpdate()

26
unity/Assets/Scripts/Fireball.cs

@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fireball : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
const float SPEED = 5f;
this.transform.position = new Vector3(transform.position.x + SPEED, transform.position.y, transform.position.z);
if (transform.position.x > 2110f)
{
GameObject.Destroy(this.gameObject);
}
}
}

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