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@ -21,7 +21,8 @@ public class DragonMovement : MonoBehaviour |
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[SerializeField] List<SpriteRenderer> _ammoGui2 = new List<SpriteRenderer>(); |
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[SerializeField] GameObject _ammoNormal; |
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[SerializeField] GameObject _ammoGlide; |
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const float GLIDE_TIME = 0.6f; |
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const float DIVE_TIME = 0.4f; |
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float _buttonHoldTime = 0f; |
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ArrayList _ghosts = new ArrayList(); |
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float _stunTime = 0f; |
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@ -32,6 +33,7 @@ public class DragonMovement : MonoBehaviour |
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int _ammo = 0; |
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float _speedBoostTime = 0f; |
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float _timeToUpdateGhosts = 0f; |
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bool _isInDive = false; |
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public enum AttackType |
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{ |
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@ -149,6 +151,7 @@ public class DragonMovement : MonoBehaviour |
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void Stun(float length) |
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{ |
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_isInDive = false; |
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_stunTime = length; |
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_animator.Play("fall"); |
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ShowNormalAmmo(); |
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@ -212,6 +215,12 @@ public class DragonMovement : MonoBehaviour |
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_ammoGlide.SetActive(false); |
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} |
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void NormalFlight() |
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{ |
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_animator.Play("glide"); |
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ShowNormalAmmo(); |
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} |
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void Shoot() |
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{ |
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if (Ammo <= 0) |
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@ -256,22 +265,41 @@ public class DragonMovement : MonoBehaviour |
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_flapTime -= Time.deltaTime; |
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_stunTime -= Time.deltaTime; |
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if (Input.GetKey(FlapKey)) |
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{ |
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_buttonHoldTime += Time.deltaTime; |
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} |
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else |
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{ |
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_buttonHoldTime = 0f; |
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} |
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const float SPEED = .4f; |
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float horizontalSpeed = SPEED; |
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float verticalSpeed = 0f; |
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if (_flapTime < - GLIDE_TIME) |
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if (_buttonHoldTime >= DIVE_TIME) |
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{ |
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if (_isInDive == false) |
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{ |
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_isInDive = true; |
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_ammoNormal.SetActive(false); |
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_ammoGlide.SetActive(true); |
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_animator.Play("speedup"); |
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horizontalSpeed += (_flapTime + GLIDE_TIME) * -2f; |
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_rigidbody.velocity = new Vector2(_rigidbody.velocity.x, 0f); |
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_rigidbody.AddForce(new Vector2(FlapForce * .1f, FlapForce * -5.5f)); |
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} |
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horizontalSpeed += (_buttonHoldTime) * 3f; |
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} |
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else |
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{ |
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//
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if (_isInDive) |
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{ |
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NormalFlight(); |
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_isInDive = false; |
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} |
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} |
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@ -312,7 +340,7 @@ public class DragonMovement : MonoBehaviour |
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void UpdateGhosts() |
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{ |
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if (_flapTime >= - GLIDE_TIME) |
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if (_isInDive == false) |
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{ |
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foreach (GameObject ghost in _ghosts) |
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{ |
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