Browse Source

adjusted camera and some other small stuff

master
Josh 2 years ago
parent
commit
fff9d16480
  1. 69
      unity_project/Assets/BeatEmUp_GameTemplate3D/01_Game.unity
  2. 259
      unity_project/Assets/BeatEmUp_GameTemplate3D/Resources/GameCamera.prefab
  3. 2
      unity_project/Assets/BeatEmUp_GameTemplate3D/Scripts/Camera/CameraFollow.cs
  4. 3
      unity_project/Assets/Characters/dorothy/Tin Woodman Prefab.prefab

69
unity_project/Assets/BeatEmUp_GameTemplate3D/01_Game.unity

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2
unity_project/Assets/BeatEmUp_GameTemplate3D/Scripts/Camera/CameraFollow.cs

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currentX = Mathf.Lerp(currentX, MiddlePosition.x, DampX * Time.deltaTime); currentX = Mathf.Lerp(currentX, MiddlePosition.x, DampX * Time.deltaTime);
//DampY //DampY
currentY = Mathf.Lerp(currentY, MiddlePosition.y - heightOffset, DampY * Time.deltaTime); currentY = Mathf.Lerp(currentY, 3.9f, DampY * Time.deltaTime);
//DampZ //DampZ
if (FollowZAxis) { if (FollowZAxis) {

3
unity_project/Assets/Characters/dorothy/Tin Woodman Prefab.prefab

@ -580,7 +580,8 @@ PrefabInstance:
propertyPath: m_Controller propertyPath: m_Controller
value: value:
objectReference: {fileID: 9100000, guid: f21b05c218c1d684fbeb45aad84b001d, type: 2} objectReference: {fileID: 9100000, guid: f21b05c218c1d684fbeb45aad84b001d, type: 2}
m_RemovedComponents: [] m_RemovedComponents:
- {fileID: 5866666021909216657, guid: 0f92708c0c1f53e46a2681496383fb82, type: 3}
m_SourcePrefab: {fileID: 100100000, guid: 0f92708c0c1f53e46a2681496383fb82, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 0f92708c0c1f53e46a2681496383fb82, type: 3}
--- !u!4 &229671680376873097 stripped --- !u!4 &229671680376873097 stripped
Transform: Transform:

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