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35 lines
432 B
35 lines
432 B
using UnityEngine;
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public class UnitState : MonoBehaviour {
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public UNITSTATE currentState = UNITSTATE.IDLE;
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public void SetState(UNITSTATE state){
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currentState = state;
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}
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}
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public enum UNITSTATE {
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IDLE,
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WALK,
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RUN,
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CHARGE,
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JUMPING,
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LAND,
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JUMPKICK,
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PUNCH,
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KICK,
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ATTACK,
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DEFEND,
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HIT,
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DEATH,
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THROW,
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PICKUPITEM,
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KNOCKDOWN,
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KNOCKDOWNGROUNDED,
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GROUNDPUNCH,
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GROUNDKICK,
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GROUNDHIT,
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STANDUP,
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USEWEAPON,
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};
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