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Josh ecdb19b4d5 4 types of enemies 2 years ago
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AnimationControllers special attack on both buttons 2 years ago
Audio first playable 2 years ago
Enemy1 added starting weapons 2 years ago
Environment beat-emup template + dorothy 2 years ago
Fonts beat-emup template + dorothy 2 years ago
Items beat-emup template + dorothy 2 years ago
Materials 4 types of enemies 2 years ago
Player1 beat-emup template + dorothy 2 years ago
Player2 beat-emup template + dorothy 2 years ago
Prefabs added starting weapons 2 years ago
Resources 4 types of enemies 2 years ago
Scripts 4 types of enemies 2 years ago
Settings beat-emup template + dorothy 2 years ago
Shaders beat-emup template + dorothy 2 years ago
Textures 4 types of enemies 2 years ago
00_MainMenu.unity beat-emup template + dorothy 2 years ago
00_MainMenu.unity.meta beat-emup template + dorothy 2 years ago
01_Game.unity 4 types of enemies 2 years ago
01_Game.unity.meta beat-emup template + dorothy 2 years ago
02_CharacterSelection.unity beat-emup template + dorothy 2 years ago
02_CharacterSelection.unity.meta beat-emup template + dorothy 2 years ago
03_LevelSelection.unity beat-emup template + dorothy 2 years ago
03_LevelSelection.unity.meta beat-emup template + dorothy 2 years ago
04_TrainingRoom.unity added tornado kick 2 years ago
04_TrainingRoom.unity.meta beat-emup template + dorothy 2 years ago
04_TrainingRoomSettings.lighting added tornado kick 2 years ago
04_TrainingRoomSettings.lighting.meta added tornado kick 2 years ago
AnimationControllers.meta beat-emup template + dorothy 2 years ago
Audio.meta beat-emup template + dorothy 2 years ago
Enemy1.meta beat-emup template + dorothy 2 years ago
Environment.meta beat-emup template + dorothy 2 years ago
Fonts.meta beat-emup template + dorothy 2 years ago
Items.meta beat-emup template + dorothy 2 years ago
Materials.meta beat-emup template + dorothy 2 years ago
Player1.meta beat-emup template + dorothy 2 years ago
Player2.meta beat-emup template + dorothy 2 years ago
Prefabs.meta beat-emup template + dorothy 2 years ago
README.txt beat-emup template + dorothy 2 years ago
README.txt.meta beat-emup template + dorothy 2 years ago
Resources.meta beat-emup template + dorothy 2 years ago
Scripts.meta beat-emup template + dorothy 2 years ago
Settings.meta beat-emup template + dorothy 2 years ago
Shaders.meta beat-emup template + dorothy 2 years ago
Textures.meta beat-emup template + dorothy 2 years ago

README.txt

Thanks for buying the Beat'Em Up Game template! I hope the contents of this package will give you a great boost in developing your own Beat 'Em Up game.

Please check out my YouTube channel for tutorials and more information about this product: www.youtube.com/channel/UC9QvPxEcK2XUvaRT2kdpLhg/videos
or check out the FAQ section of this asset here: http://www.osarion.com/assetstore/beat-em-up-template-3d-documentation/

If you have any questions, you can contact me at: info@osarion.com.

UPDATE HISTORY
---
Update 1.4
- ADDED Main Menu and implemented Basic UI menu flow
- ADDED Level Selection Screen
- ADDED Training scene where you can test moves and see input information
- ADDED Run functionality on double tap (direction keys)
- ADDED Run attacks (punch & kick)
- ADDED New input manager, you can now add new input actions in the inspector
- ADDED The name and player portrait in the HUD can now be set on the player prefab (Health System component)
- ADDED SpawnItemOnDestroy. Add this script to an enemy if you want this enemy to spawn a specific item when the enemy is defeated.
- CHANGED The player now jumps only once when the jump button is pressed and held down.
- FIXED Bug where the player got stuck in his fallDown animation when colliding in mid-air
- FIXED The Enemy healthbar is now hidden at start
- FIXED Bug where the player direction was different than it's graphic representation. This occurred when an opposite direction key was tapped shortly after an attack.

Update 1.3
- FIXED a bug in playermovement.cs where the player could get strange jittery movement when going left/right or when turning during a jump.
- ADDED code that turns projectiles towards their travel direction.

Update 1.2
- ADDED a character selection screen
- ADDED a new playable character
- ADDED a PlayerSpawnPoint to the level
- ADDED a 'gun pickup' and 'baseball bat' pickup
- ADDED 'EnemyNames.txt' to the project, so you can edit/add enemy names by editing the text file
- MOVED the MaxAttackers variable from 'Tools/GameSettings' to 'EnemyWaveManager'. So you can change the amount of enemies attacking simultaneously per level
- ADDED support for characters that have multiple mesh renderers
- ADDED option for enemy attacks to override player defence
- REMOVED linked components section in playerMovement and playerCombat. The code will now try to find these components automatically
- ADDED support for root motion animation

Update 1.1
- Switched player and enemy character to a Humanoid rig

Update 1.0
- First Release