@ -25,7 +25,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 171854}
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: 8.05, y: 1.52, z: 11.59}
m_LocalPosition: {x: 8.05, y: 7.29, z: 11.59}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4914548019038378}
@ -65,7 +65,7 @@ public class CameraFollow : MonoBehaviour {
currentX = Mathf.Lerp(currentX, MiddlePosition.x, DampX * Time.deltaTime);
//DampY
currentY = Mathf.Lerp(currentY, 3.9f, DampY * Time.deltaTime);
currentY = Mathf.Lerp(7.29f, 7.29f, DampY * Time.deltaTime);
//DampZ
if (FollowZAxis) {